Table of Contents
When you are staring at your screen late at night, digitizing under a deadline, nothing triggers anxiety quite like "almost right" artwork. You see shapes that should be one clean object, but instead, they behave like five separate puzzle pieces that refuse to fit together. They won't edit as a group, they won't sequence cleanly, and—worst of all—they won't stitch cleanly.
In my 20 years of teaching embroidery, I’ve seen operators blame the machine, the needle, or the thread, when the real culprit was a messy digital file foundation. The Weld tool in Hatch Embroidery 2 is the feature that can save you from manual re-digitizing and hours of frustration—if you respect its rules.
Used correctly, Weld is like fusing metal: it turns stacked primitives (rectangles, circles) into a single, robust, editable object. Used carelessly, it flattens your sophisticated stitch logic into a single generic stitch type with one monotonous angle. This is often the quiet origin of the "Why does this look ragged?" headache that strikes when the needle finally hits the fabric.
The Calm-Down Moment: What the Hatch Embroidery 2 Weld Tool Actually Does (and What It Never Will)
Let’s strip away the software jargon and look at the geometry. Think of the objects on your screen as pieces of wax. When you select multiple objects and click Weld, Hatch isn’t just grouping them; it is melting them down and pouring them into a new mold.
Hatch creates one new object whose outline is the combined silhouette of the overlapping shapes.
That “one new object” status is the victory condition here. It means:
- Fewer Tie-ins/Tie-offs: You don't have jump stitches between component parts.
- Smoother Edges: You eliminate the tiny gaps where shapes meet but don't quite align.
- Faster Pathing: Your machine runs smoother because it sees one continuous road, not a series of speed bumps.
However, here is the sensory anchor you need to remember: Weld is a geometry tool, not a style preserver.
When you weld objects, they lose their individual identities. If you weld a circle with a Tatami fill to a square with a Satin fill, the new object can't be "half and half." It must choose one identity. In Hatch, the resulting object typically inherits the properties of the last object in the selection list. This often results in a single stitch angle across the entire shape (like combing hair straight back instead of styling it).
If you are digitizing for production—logos, teamwear, repeat orders—this behavior is critical. Stitch angle and stitch type are not just cosmetic; they represent structural integrity. A single angle on a large patch can warp the fabric (the "push-pull" effect) more than a segmented design would.
The “Hidden” Prep Pros Do Before Clicking Weld in Hatch (So the Result Doesn’t Surprise You)
Amateurs click and hope. Professionals prep and predict. Before you weld anything, take 60 seconds to set yourself up for a predictable outcome. This is your "Pre-Flight Check."
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Confirm you are building with the right object types.
The tool is discriminatory. It works beautifully on:- Closed filled objects.
- Closed satin objects.
- Open objects equipped with a satin border.
It will not work on Single Run outlines (simple running stitches). If you try, the software essentially ignores you.
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Decide on the destination identity.
Since the welded result takes the attributes of the last object selected, you are the architect. If your final object needs to be a Tatami fill to cover a large area, ensure your selection order reflects that. -
Think one step ahead to the physical stitch.
Software is perfect; fabric is not. If you weld a large complex shape, you are creating a large area of pull tension.- Sensory Check: Imagine the fabric under tension. A large welded object pulls fabric in toward the center of the fill.
- Expert Advice: If you are stitching on unstable items like performance knits or caps, a welded object needs solid stabilization. I recommend pairing a Cutaway stabilizer with a light spray adhesive for these large welded areas.
- File Naming: Professional shops label files with production intent (e.g., “Logo_Weld_CapRun”).
If you are setting up physical production for these designs, this is where many shops pair digitizing discipline with faster mounting tools like a magnetic embroidery hoop. This isn't just about speed; it's about fabric respect. Traditional hoops require force that can distort the specialized fabrics you are digitizing for. Magnetic hoops hold the fabric flat without the "tug-of-war," ensuring the geometry you welded on screen matches what sews out on the machine.
**Prep Checklist (Do this BEFORE you Weld)**
- Object Count: Confirm you have at least two objects selected.
- Physical Overlap: Confirm the objects physically overlap. (Touching edges is a "maybe"; overlapping is a "yes").
- Type Check: Confirm none of the objects are Single Run outlines.
- Identity Plan: Decide exactly what stitch type (Fill vs. Satin) you want the final mass to result in.
- Sanity Check: Plan to look at your "Objects Docker" immediately after clicking. One object means success.
The Fast Win: Welding a Scalloped Rectangle from a Rectangle + Four Circles
This is the classic "Hello World" of welding—a perfect demonstration of how primitives (basic shapes) create complex geometry.
What you start with:
- One central rectangle.
- Four circles placed at the corners.
The Action:
- Drag a selection box around the rectangle and all four circles.
- Navigate to Digitize Toolbox > Edit Objects > Weld.
The Sensory Checkpoint:
- Visual: Watch the internal lines (where the circle met the square) disappear instantly.
- Data: In the Objects Docker, five items collapse into one.
Why do this? Digitizing a scalloped rectangle manually by placing nodes is tedious. You will likely get asymmetric curves. Welding primitives gives you mathematically consistent curves and corners every single time. It ensures that when your machine runs the satin border later, it travels a smooth highway, not a bumpy dirt road.
The Rounded-Corner Rectangle Trick: Two Rectangles + Four Circles (Stacking Order Matters)
Rounded rectangles are deceptively hard to perfect if you try to "eyeball" the nodes. The video demonstrates a structural engineering approach.
The Build:
- Two intersecting rectangles (forming a cross).
- Four circles placed at the intersections (the armpits of the cross).
The Key Nuance: Ensure your stacking order is correct. In Hatch, the render order can affect selection. If you box-select, it usually grabs everything, but if you shift-click, remember: The last click dictates the properties.
Checkpoint: The multi-piece assembly becomes one unified object.
The Rule That Explains 80% of “Weld Didn’t Work”: Overlap Is Not Optional
I have watched students click Weld twenty times in frustration, thinking the software is broken. It is almost always a geometry error.
Hatch will let the Weld tool be active even when objects don’t overlap, but the mathematics won't work.
The Scenario: Two identical shapes are side-by-side. They look close. They might even be "kissing." The Result:
- They do not merge.
- They remain independent objects in the Docker.
The Fix: Nudge them. You need a definite overlap—even just 0.5mm—for the algorithm to detect the intersection and fuse the path.
The Other Rule: Why the Weld Tool Is Grayed Out (and the 5-Second Fix)
If the Weld icon looks like a ghost (grayed out), the software is protecting you from a logical fallacy. You cannot weld one thing to itself.
The Fix: Select at least two objects.
This sounds elementary, but when you are zoomed in at 600% fixing a tiny node, it is easy to think you have the whole group selected when you actually only have one vector. Zoom out (press '0' usually fits to screen) to see what is highlighted.
The Sneaky Trap: Welding Mixed Stitch Types Can Force One Stitch Angle (and Create Ragged Edges)
This is the section where "Software Operator" graduates to "Digitizer."
The video demonstrates a critical behavior: welding a group containing different stitch types (e.g., a Tatami fill object and a Satin column). The result becomes a single object that inherits the stitch type and stitch angle of the last object in the selection list.
The Visual Consequence:
- The result becomes a fill (usually).
- The edge looks "feathered" or ragged because a fill stitch doesn't have the clean edge of a satin stitch.
- The Big Risk: The stitch angle becomes uniform across the whole object.
Why this matters in the real world (Expert Reality Check): Imagine you have a shape like a banana. A good digitizer changes the stitch angle to flow with the curve (turning angles). If you weld it incorrectly, the software might make all stitches run horizontal (fixed angle).
- Result: Long, loose stitches in the middle, tiny clusters at the edges.
- Machine Reaction: Increased thread breaks.
- Fabric Reaction: Severe puckering.
The Professional Approach: Treat Weld as a shape-building tool (creating the chassis), not a finishing tool. Once you weld the shape, go back in and assign the correct stitch properties. Add Stitch Angles manually to guide the thread flow.
Warning: Project Safety. After welding mixed stitch types, do not assume your original stitch angles survived. Always inspect the welded object’s stitch angle toggle. running a design with bad angles on a high-speed machine (800+ SPM) can cause needle deflection or birdnesting.
Satin Rings and Open Satin: Weld Works—But It Can Flatten the Direction
The video tests Weld on satin rings (donuts).
- Outcome: The rings weld into one satin object.
- The Catch: When zoomed in, the stitch angle becomes vertical across the entire shape rather than radiating around the curve like minutes on a clock.
Similarly, when testing on open satin lines, they merge, but the flow is often lost.
Expert Insight: Satin is light-reactive. The "shine" of embroidery comes from light hitting the thread angle.
- Flattens Angle: You lose the definition. The ring looks flat and dull.
- Texture: You might see more needle holes (penetrations) aligned in a furrow, which can perforate the fabric.
Decision Point: If you are digitizing for volume production, you must decide: Do I need the speed of a single object (Weld), or the beauty of separate, angled objects? For high-end work, keep them separate and manage overlaps manually.
The Hard Stop: Why Single Run Outlines Won’t Weld in Hatch
The video demonstrates selecting overlapping circles digitized as Single Run outlines. The user clicks Weld. Silence. Nothing moves.
The Rule: Weld does not work on Single Run outlines. The geometry engine requires a "closed volume" to calculate the union.
The Workaround: If you need to weld outlines, you must first convert them or redraw them as a closed shape, weld that shape, and then convert the result back to an outline.
Setup Habits That Keep Weld Predictable (Especially When You’re Digitizing for Production)
When digitizing for a one-off hobby project, you can afford to "CTRL-Z" your way to success. When digitizing for repeatable production, you need habits that yield the same result every Tuesday.
Here are the studio habits I insist on:
- Weld in Stages: Do not grab 50 objects and click weld. Weld the wheels, then the chassis. Staged welding lets you check the "identity inheritance" step-by-step.
- Selection Order is a Strategy: Since the last selected object dictates the final properties, be intentional. Click the "dominant" object (the one with the correct density and angle) last.
- Objects Docker is the Truth: Never trust the design view window alone. It hides secrets. The Objects Docker shows you the raw data structure.
- Think Like a Machine: A machine sees coordinates. A welded object is a single set of coordinates. Ask yourself: "Can my machine physically travel this large shape without a trim or a jump?"
**Link to Physical Tools**
If you are running a production floor, consistency is your currency. You pair clean digitizing habits with consistent physical tools. For example, hoops for embroidery machines should match the garment category you are digitizing for. If you digitize a welded chest logo for a size Medium Tee, but hoop it on a giant jacket hoop, you lose stabilization tension. Standardize your files and your hoops.
**Setup Checklist (Do this BEFORE the test stitch)**
- Object Verification: The Docker shows one object where you intended one.
- Angle Check: Enable "Stitch Angles" view. Ensure the thread direction follows the shape's curve, not just a static 90 degrees.
- Edge Zoom: Zoom in to 400% on the edges. Look for jagged, feathered boundaries that signify a poor conversion from Satin to Fill.
- Stabilizer Plan: For welded fills > 5cm wide, plan to use Cutaway stabilizer. Tearaway may not support the pull tension of a large welded block.
A Practical Decision Tree: When to Keep Objects Separate vs. When to Weld
Stop guessing. Use this logic flow to make the right choice in seconds.
1. Is the visual goal a single continuous surface?
- NO (I want layered texture) → Do Not Weld. Keep objects separate.
- YES → Go to Step 2.
2. Are the objects Single Run / Line stitches?
- YES → Weld Failed. Redesign using closed shapes.
- NO → Go to Step 3.
3. Do the objects have different stitch types (e.g., Fill + Satin)?
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YES → Proceed with Caution. The result will homogenize into ONE type. Are you okay with that?
- If Yes: Weld, then check edges.
- If No: Keep separate and overlap manually.
- NO (Everything is Fill) → Go to Step 4.
4. Is Stitch Direction (Angle) critical to the aesthetic (e.g., a curving snake)?
- YES → Manual Control. Weld typically straightens angles. Weld only if you plan to manually re-add curve angles.
- NO → Weld for Speed.
Troubleshooting Hatch Weld Problems Without Guessing
If it fails, don’t panic. Consult this diagnostic table.
| Symptom | The "Why" (Root Cause) | The "How" (Quick Fix) |
|---|---|---|
| Tool Grayed Out | Invalid Selection Count. | You need two to tango. Select at least two objects. |
| No Merge Occurs | "Air Gap" Geometry. | Shapes look close but don't touch. Nudge them to overlap. |
| Nothing Happens | Invalid Object Type. | You selected Single Runs or Lines. Convert to Closed Shapes. |
| Ragged/Fuzzy Edges | Identity Crisis. | You welded Satin to Fill. Check the object properties post-weld and re-assign Satin Border if needed. |
| Flat/Dull Look | Angle Reset. | The software forced a single 90° stitch angle. Add Stitch Angles manually. |
Turning Clean Digitizing Into Clean Production: Where Tool Upgrades Actually Matter
Digitizing is just the blueprint. The house is built on the machine. You can have a perfectly welded file, but if your physical workflow is sloppy, the embroidery will suffer.
As you move from hobbyist "one-offs" to "stitching for customers," the bottleneck shifts from the mouse to the hoop. You will face:
- Repetition Fatigue: Hooping 50 shirts hurts your wrists.
- Consistency Drift: The logo on shirt #1 is straight; shirt #50 is crooked.
- Hoop Burn: Traditional rings leave shiny "bruises" on delicate welded areas.
This is the moment to look at your hardware. Many professionals upgrade to a hooping station for machine embroidery to guarantee that the placement matches the file coordinates—every single time.
Crucially, consider the clamp itself. If you are doing frequent re-hoops or working with thick fabrics where traditional screws fail, a repositionable embroidery hoop allows for minor adjustments without completely unhooping.
For volume work, magnetic embroidery frames are the industry secret weapon. Unlike friction hoops that require significant hand strength (and cause "hoop burn" marks), magnetic frames snap the fabric gently but firmly between strong magnets. This reduces operator fatigue and allows you to maintain the high speed your welded file was designed for.
And if you are still building your kit, start by standardizing around a core set of machine embroidery hoops that match your specific product niches (e.g., a square hoop for tote bags, a round one for left-chest logos). This ensures your digitizing tests in Hatch reflect realistic production constraints.
Warning: Magnetic Safety. Magnetic hoops use industrial neodymium magnets. They are incredibly powerful.
* Pinch Hazard: Watch your fingers; they snap shut instantly.
* Medical Device Safety: Keep them at least 6 inches away from pacemakers or other sensitive medical implants.
* Storage: Store them with separating foam to prevent them from locking together permanently.
The “Do This Every Time” Operation Routine: Weld, Verify, Then Stitch Like a Pro
Here is the routine I train my students to follow. It separates the "guessers" from the "pros."
- Build: Create your geometry from primitives.
- Evaluate: Consult the Decision Tree. Does Welding help or hurt?
- Weld & Re-Assign: Click Weld, then immediately open Object Properties to re-confirm density (aim for 0.40mm standard) and angles.
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Test Stitch: Run a sample.
- Hidden Consumable Tip: Always keep a roll of generic White Felt or scrap denim. It is cheap and perfect for testing whether a welded shape holds its tension before you ruin a $30 jacket.
This is also the moment to audit your physical setup. If you are spending 5 minutes hooping for a 2-minute stitch run, your business is losing money. Revisit your methods. Even perfect digitizing cannot save a production schedule that is bogged down by inefficient hooping for embroidery machine processes on difficult garments.
**Operation Checklist (Final Go/No-Go)**
- One Object: The Docker confirms the weld worked.
- Angle Flow: The stitches flow naturally with the shape, not against it.
- Underlay Check: Does the new large object have Tatami Underlay? (Required for stability on large areas).
- Safety Audit: Needle is sharp (change every 8 hours of stitching), bobbin area is clean.
- Sample Approved: You have seen it stitch out on scrap fabric.
Finally, a quick note on mindset. Viewers love these tutorials because they are direct. Adopt that same mindset for your work. Keep your process simple, verify the few things that matter (Overlap, Angle, Identity), and you will spend your time stitching sellable results instead of fighting your software.
FAQ
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Q: Why does the Hatch Embroidery 2 Weld tool stay grayed out when editing objects in Digitize Toolbox > Edit Objects > Weld?
A: Select at least two objects—Hatch Embroidery 2 will not weld a single object.- Zoom out (press
0to fit to screen) and confirm more than one object highlights. - Use a selection box to grab multiple objects instead of clicking one node/segment.
- Open Objects Docker and verify you truly have multiple items selected.
- Success check: the Weld icon becomes clickable and the Docker shows multiple highlighted objects before welding.
- If it still fails: verify the selected items are not Single Run outlines (those won’t weld).
- Zoom out (press
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Q: Why does Hatch Embroidery 2 Weld not merge two shapes even though the shapes look like they touch?
A: Make the shapes overlap—Hatch Embroidery 2 Weld needs real overlap, not just “kissing” edges.- Nudge one shape so there is a definite overlap (even about 0.5 mm is typically enough).
- Avoid relying on visual closeness at high zoom; pan/zoom and confirm intersection.
- Re-check Objects Docker after welding to confirm the object count collapses.
- Success check: internal boundary lines disappear and multiple Docker entries become one.
- If it still fails: confirm both objects are closed shapes (not lines) and that at least two objects were selected.
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Q: Why does Hatch Embroidery 2 Weld do nothing when welding Single Run outlines or line stitches?
A: Hatch Embroidery 2 Weld does not work on Single Run outlines because it requires closed “volume” shapes.- Identify the object type first (Single Run / line stitches are the usual culprit).
- Redraw or convert the outline into a closed shape, weld the closed shapes, then convert back to an outline if needed.
- Re-test welding on a simple closed-shape pair to confirm the tool is functioning.
- Success check: the welded result becomes one new closed object in Objects Docker.
- If it still fails: confirm the shapes truly overlap and are not just touching.
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Q: In Hatch Embroidery 2, why does welding a Satin object with a Tatami Fill create ragged or fuzzy edges after Weld?
A: Expect “identity inheritance”—the welded object becomes one stitch type and often loses the clean satin edge.- Plan the selection order so the last selected object has the stitch properties you want the final welded object to inherit.
- Immediately open Object Properties after welding and re-assign the correct stitch type/edge treatment.
- Zoom in on edges (around 400%) and look for feathered boundaries that indicate an unwanted Fill-style edge.
- Success check: the finished edge looks clean at high zoom and the welded result is a single object in the Docker.
- If it still fails: keep objects separate and manage overlaps manually when a crisp satin edge is critical.
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Q: In Hatch Embroidery 2, why does Weld force one stitch angle across a curved shape and cause puckering or thread breaks?
A: After welding, Hatch Embroidery 2 may reset to a single uniform stitch angle—inspect and re-add stitch angles before stitching.- Enable Stitch Angles view and confirm the direction follows the curve (not a static 90° look).
- Manually add stitch angles/turning angles to guide thread flow on banana/curve-like shapes.
- Treat Weld as shape-building first, then re-apply stitch logic as finishing.
- Success check: angle lines visually “flow” with the shape, and the test stitch shows fewer long loose stitches and fewer dense clusters at edges.
- If it still fails: reduce the size of the welded area by keeping parts separate, and re-test on scrap fabric before production.
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Q: What is the safest stabilizer approach for large welded Fill areas in Hatch Embroidery 2 designs on knits or caps?
A: Use stronger stabilization for big welded fills—Cutaway stabilizer with light spray adhesive is a common, reliable pairing for unstable items.- Identify large welded fills (the blog notes welded fills wider than about 5 cm need a stabilizer plan).
- Choose Cutaway rather than Tearaway when pull tension is likely to distort fabric.
- Add light spray adhesive to prevent fabric shifting during stitching (follow product safety instructions).
- Success check: the fabric stays flat during the fill and the finished area shows reduced puckering/push-pull.
- If it still fails: re-check stitch angles on the welded object and consider splitting the shape instead of welding into one large mass.
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Q: What needle and magnetic hoop safety checks should be done before running a high-speed embroidery test stitch on a welded Hatch Embroidery 2 design?
A: Do a quick safety audit—sharp needle, clean bobbin area, and strict magnetic hoop handling reduce preventable accidents and stitch issues.- Change the needle on a schedule (the blog notes about every 8 hours of stitching as a practical rule).
- Clean the bobbin area before testing to reduce birdnesting risk.
- Handle magnetic hoops as pinch hazards and keep them at least 6 inches away from pacemakers/medical implants; store with separating foam.
- Success check: the machine runs the sample without abnormal snapping/pinching incidents and the stitch-out completes cleanly on scrap fabric (felt or denim).
- If it still fails: slow down and re-check the welded object’s stitch angle/density settings before running at 800+ SPM.
