Hatch Embroidery Weld Tool: The Fastest Way to Merge Shapes Without Ruining Stitch Direction

· EmbroideryHoop
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Table of Contents

If you have ever stared at a stack of simple shapes in Hatch and thought, “There has to be a faster way than redrawing this by hand,” you are exactly who the Weld tool was built for. You are tired of the manual labor, and you want the software to do the heavy lifting.

But if you have ever clicked "Weld" and watched… nothing happen, or worse, watched your beautiful satin borders turn into a flat, ugly fill step, you are also exactly who needs to understand the physics behind the tool.

Linda Goodall’s Hatch Academy demo is concise, but it contains several “quiet” behaviors that can make or break a production-ready file. As an embroiderer, you deal with tension, pull compensation, and fabric physics. When you weld objects in software, you are fundamentally changing the structural integrity of your final patch or logo.

This guide bridges the gap between the digital command and the physical stitch-out.

The Calm-Down Moment: What the Hatch Embroidery Weld Tool Actually Does (and What It Never Will)

The Weld tool inside Hatch Embroidery’s Digitize Toolbox merges two or more selected objects into one single object—but only when the objects meet specific conditions.

In plain shop language: Weld is a Destructive Boolean Operation. It doesn't just "group" items; it fuses them. Think of it like melting two pieces of wax together. Once melted, they are no longer two candles; they are one lump of wax.

When it works, you will see the Objects Docker collapse multiple entries into a single entry, and the artwork becomes one continuous stitch path.

Where people get burned—and where needle breaks happen—is assuming Weld is a universal “combine” button. It isn’t. It functions under strict rules of logic:

  • Selection count: You need at least two objects.
  • Physical overlap: Objects must touch or overlap to truly merge (like glue, there must be contact).
  • Object type: Some outlines (single run) simplify cannot weld because they lack "body."
  • Attribute inheritance: The last object in your selection list dictates the stitch type of the final result.

The Mindset Shift: Welding is not just about making a prettier shape on screen. It is about controlling how the stitch engine calculates paths. A welded object has one entry point, one exit point, and one stitch angle. If you weld complex shapes, you are forcing them to share a single brain.

The “Hidden” Prep Before You Click Weld in Hatch Digitize Toolbox (So You Don’t Create a Mess)

Before you weld anything, take 30 seconds to prep like a digitizer who expects the design to run on real fabric. If you weld blindly, you risk creating "Frankenstein" objects with 15,000 stitches and zero structural stability.

Quick sanity checks (The "Pre-Flight" Inspection)

  1. Confirm you’re working with the Selection tool: You need to box-select cleanly.
  2. Look at the Objects Docker: Note strictly how many objects you are about to merge. Is it 2? Is it 20?
  3. Decide the final stitch type: Do you want a Tatami Fill or a Satin Stitch? Weld can flip these on you based on the selection order.
  4. Zoom in on Overlaps: A "touching edge" is rarely enough for software. Ensure you have a distinct overlap (at least 1-2mm) to guarantee a solid weld.

Warning: Welding can permanently change stitch behavior (especially stitch type and stitch angle). If you’re about to weld a complex group, Duplicate (Ctrl+D) the objects first and hide the original group. This gives you a "Rollback Save" if the weld ruins your stitch angles.

Prep Checklist 1: The "Before You Click" Protocol

(Do not proceed until you check these boxes)

  • Docker Visibility: Objects Docker is open; you can see the component parts.
  • Count Check: At least two compatible objects are selected.
  • Overlap Check: Objects physically overlap by >1mm (visual check at 200% zoom).
  • The "Winner" Check: You know which object is last in the list (this object's properties will overwrite the others).
  • Safety Net: You have created a backup/duplicate of the group before welding.

The 15-Second Win: Basic Welding a Rectangle + Four Circles into One Clean Object

The first demo is the classic commercial use case: a central rectangle with four circles positioned at the corners to create rounded, scalloped extensions. This is often the base for a patch or a name tag backing.

The Process:

  1. A rectangle and four circles are placed so they overlap.
  2. You drag a selection box around all shapes.
  3. Click Weld in the Digitize Toolbox.
  4. The separate shapes become one object.

Sensory Verification (How to know it worked):

  • Visual: The lines separating the shapes disappear. Use the "TrueView" (T key) to see if the texture flows uninterrupted.
  • Data: The Stitch Count for that single object should roughly equal the sum of the previous objects, minus the overlaps.
  • Docker: The list shrinks to one line item.

Why this matters for production: If you stitched the rectangle and circles separately, the machine would trim, tie-off, and jump between them. By welding, you create one continuous run. This reduces machine time, minimizes tie-off "bird nests" on the back, and creates a smoother surface for text.

The Rounded Rectangle Trick in Hatch: Two Rectangles + Four Circles, Then Weld

Rounded rectangles are deceptively hard to perfect by hand. If you try to manually digitize curves, you often end up with "lumpy" corners that look unprofessional on a crisp corporate polo.

The Workflow:

  • Two orthogonal rectangles and four circles are arranged to form the rounded rectangle skeleton.
  • Weld is applied.
  • The result is a mathematically perfect rounded rectangle.

Production Tip: Once you weld this, save it to your custom element library. This shape is the "bread and butter" for creating appliqué backings or framing pockets.

The Rule That Explains 80% of “Weld Didn’t Work”: Overlap Is Non-Negotiable

Here is the behavior that creates the most frustration tickets:

  • Two shapes are cloned and placed side-by-side touching exactly at the edge.
  • Both are selected.
  • Weld is active... you click it...
  • Nothing happens. The Objects Docker still shows multiple objects.

The Physics of the Software: Hatch operates on mathematical precision. If two vector lines share exactly the same coordinate (zero overlap), the software does not see them as "mergeable volumes." It sees them as neighbors, not roommates.

Practical Takeaway: You must force a collision. Nudge one object into the other by 0.5mm or more. This "overlap" is the glue. In the physical world of embroidery, stitches pull fabric inward (pull compensation). A tiny gap on screen creates a generic gap on fabric. A weld ensures structural unity. Even if you aren't welding, digitizers often overlap objects to prevent gaps; welding just formalizes that relationship.

When Weld Is Grayed Out in Hatch: The Selection Count Trap

The video covers the simplest diagnostic check:

  • With only one object selected, the Weld tool is inactive (grayed out).
    Fix
    Select at least two objects.

Why this happens to pros: Often, you think you selected a group, but you actually selected a "Grouped" object (which acts as one selection handle). Or, you might have selected a vector graphic (image) and one embroidery object. Weld only works on embroidery objects within the specific toolbox context.

The Sneaky One: Welding Mixed Stitch Types Means the Last Object Can Hijack the Result

This is where intermediate users become advanced users—because it’s not about clicking Weld, it’s about Controlling Logic.

The Scenario:

  • You have a Satin Stitch circle and a Tatami Fill square.
  • You select both (Square first, Circle last).
  • You Weld.
  • Result: A weird, unified shape where the square suddenly turns into a Satin stitch, usually with stitches that are way too long (floppy threads).

The Rule of Inheritance: The properties of the last object selected (or the last object in the Sequence List/Docker) win. It "hijacks" the DNA of the merged group.

  • If the last object is Tatami, the whole shape becomes Tatami.
  • If the last object is Satin, the whole shape becomes Satin.

Safety Check: If you weld a large Fill shape with a Satin border object, and the Satin wins, you might create stitches that are 10mm or 12mm long across the fill area. This is dangerous. Slooping threads snag on buttons and washing machines. Always check the Stitch Length after a mixed weld.

Satin Rings + Weld: Why Your Stitch Angle Suddenly Becomes One Direction

The satin ring demo is the structural "gotcha."

The Scenario:

  • You have two satin rings (donuts). One has a stitch angle of 90° (vertical), the other 0° (horizontal).
  • They overlap. You Weld them.
  • Result: The merged object forces one unified angle across the entire shape (e.g., all vertical).

Why this looks "wrong" on fabric: Satin stitches rely on Light Refraction (Sheen). We see the "shine" because of how light hits the thread direction.

  • If the angle is continuous, the light hits it the same way.
  • If you flatten the angles of a curved shape, you lose the 3D effect. It looks flat, cheap, and sometimes creates "Split Lines" (where the machine forces a needle penetration in the middle of a satin column because it's too wide).

Expert Advice: Avoid welding complex satin shapes if you care about the light play. Instead, digitize them as separate objects with proper overlap, or use the "Branching" tool (if available in your edition) which handles angles more intelligently than Weld.

The Hard Limit: Why Single-Run Outline Stitches Don’t Weld

The video tests outline circles made with a single-run (running stitch) outline. Result: “Nothing really happens”—they remain unwelded.

The Logic: Weld operates on enclosed areas (polygons). A single run is just a line; it has no "inside" to merge.

  • Supported: Closed Filled objects, Closed Satin objects (which have width), Open Satin lines (which have width).
  • Unsupported: Single Run, Triple Run, Motif Run (usually).

If you are trying to create a continuous outline path from multiple lines, you are looking for a "pasting" or "joining" function, not a Weld function.

Open Satin Objects Can Weld—But Expect the Same Angle Unification Behavior

The video demonstrates welding on open objects that have satin behavior (satin lines or waves).

Result: They weld, but like the rings, they homogenize the stitch angle.

The Aesthetic Cost: When you weld flowy, organic satin lines, turning them into a single-angle block makes them look blocky and robotic. Use with caution on artistic designs; use freely on geometric/corporate designs.

Setup Habits That Prevent “Pretty in Software, Ugly on Fabric” Files

Even though the video is software-focused, as an embroidery engineer, I evaluate success by the finished garment. A welded object creates a larger, uninterrupted field of pull.

When you weld three small squares into one giant bar, you have increased the Pull Force on the fabric in that specific direction. This leads to puckering or "hour-glassing" if your stabilization is weak.

1) The Stabilization Prescription

For welded, dense fill areas:

  • Wovens (Twill/Denim): Use two layers of medium Tearaway.
  • Knits (Polos/Tees): You must use a Cutaway stabilizer (Mesh or medium weight). A large welded fill will chew a hole in a t-shirt if you only use tearaway.

2) The "Hidden" Consumables

To make a welded design sit flat:

  • Temporary Adhesive Spray (Spray adhesive): Use a light mist to bond the fabric to the stabilizer. Large fills drag fabric; glue holds it still.
  • Ballpoint Needles (75/11): If your welded shape is heavy, a sharp needle might cut the fibers of a knit. Use ballpoint.

3) The Hooping Variable

A welded object behaves like a "plate" of thread. If your hoop is loose, the fabric will ripple around the edges of this plate (the dreaded "donut effect").

  • Tighten the hoop: It should sound like a drum skin when tapped. Thump-thump.
  • Avoid burn: If tight hooping leaves marks on delicate fabrics, consider a magnetic embroidery hoop. These clamp fabric firmly without the friction-burn of traditional inner/outer rings, which is critical when stitching large, dense welded patches on performance wear.

Setup Checklist 2: The Physical Bridge

(Do this before you test-stitch)

  • Density Check: Is the welded fill standard density (~0.40mm)? If it's too dense, increase spacing to 0.45mm to reduce fabric stress.
  • Consumables: Stabilizer match is correct (Cutaway for stretch, Tearaway for stable).
  • Hooping: Fabric is drum-tight. If using a magnetic embroidery hoop, ensure the magnets have snapped completely shut over the thickest seams.
  • Needle: Fresh needle installed (burrs caused by previous runs will shred thread on long satin welds).

Troubleshooting Weld in Hatch: Symptom → Cause → Fix (No Guessing)

Don't guess. Use this diagnostic table when the tool misbehaves.

Symptom: Weld tool is inactive (grayed out)

  • Likely Cause: Fewer than two objects selected OR one object is a vector/bitmap image.
  • Quick Fix: Check the Object Docker. Ungroup designs. Ensure you have selected Embroidery Objects only.

Symptom: Weld works, but objects remain technically separate

  • Likely Cause: Zero physical overlap (touching edges).
  • Quick Fix: Nudge objects 0.5mm into each other. Zoom to 400% to verify overlap.

Symptom: Resulting object has ugly, long, floppy stitches

  • Likely Cause: You welded a Fill + Satin, and the Satin object was last. The whole fill is now "Satin" with massive stitch length.
  • Quick Fix: UNDO. Reorder the sequence so the Fill object is last, OR manually change the stitch type back to Tatami after welding.

Symptom: Outline stitches won’t weld

  • Likely Cause: Single-run objects have no volume.
  • Quick Fix: Convert outlines to "Satin Line" (makes them an object with width), then weld.

Production Reality Check: Digitizing Choices Only Pay Off If Hooping Is Stable

Digitizing efficiency is only half the profit equation. The other half is whether the design runs cleanly on fabric without re-hooping, shifting, or visible marks. A perfectly welded file will still look terrible if the fabric slips 2mm during the run.

If you are stitching garments all day, the fastest digitizing workflow in the world won’t save you if hooping is slow or inconsistent. That’s where a tool upgrade can be a practical next step.

  • If you are constantly fighting hoop burn (shiny rings on fabric) or struggling to hoop thick items like Carhartt jackets, a magnetic embroidery hoop can reduce mechanical stress on the fibers while holding thick layers securely.
  • If you are doing repeatable placement (left chest logos, sleeve hits), a hooping station helps you standardize placement so your welded shapes land exactly where intended—every single time.

Warning: Magnetic Safety
If you utilize magnetic systems, keep high-power magnets away from pacemakers, insulin pumps, and ICDs. Be mindful of pinch hazards—industrial magnets snap together with enough force to bruise skin or crack fingernails. Handle with grip and intention.

Decision Tree: When to Upgrade Hooping vs. Keep Your Current Setup

Use this logic flow to solve quality issues:

  1. Is the design distorting (puckering) inside the borders?
    • Yes: This is a stabilization issue. Switch to Cutaway or increase adhesive.
    • No: Go to step 2.
  2. Is the fabric showing "Hoop Burn" (crushed fibers) around the design?
    • Yes: Your clamping is too aggressive for the fabric. Terms like magnetic embroidery hoops are your gateway to understanding "floating" or "clamping" without friction burn.
    • No: Go to step 3.
  3. Are you spending more time hooping the shirt than stitching the design?
    • Yes: Your workflow is the bottleneck. A hooping station for machine embroidery allows you to prep the next shirt while the machine is running.
    • No: Your efficiency is good. Focus on digitizing creativity.
  4. Are you struggling to hoop thick seams (Zip-up hoodies, bags)?
    • Yes: Standard plastic outer rings fail here. A magnetic hooping station or clamp system is required for hardware safety.

The “Do This Every Time” Operating Routine After Welding (So Your Next Sample Doesn’t Surprise You)

Once you have welded in Hatch and you are ready to stitch, lock in a repeatable routine. Amateur embroiderers cross their fingers; professionals check their variables.

Warning: Mechanical Safety
When test-stitching a new file, keep hands clear of the needle bar. If your welded design has an error (like a super-dense node), it can cause a needle deflection. A needle moving at 800 SPM strikes faster than human reaction time. Never wipe lint away while the machine is running.

Operation Checklist 3: The "Go/No-Go" Launch

(Final verification at the machine)

  • Trace Check: Run the "Trace" feature on your machine to ensure the new welded shape fits the hoop.
  • Bobbin Check: Do you have enough bobbin thread? Welded fills eat thread.
  • Speed Limit: For large welded satins, reduce machine speed to 600-700 SPM (Stitches Per Minute). High speed on long satins increases vibration and looping.
  • Watch the First Layer: Watch the underlay stitch out. If the underlay looks loose or distorted, Stop immediately. The top stitch will not cover a bad foundation.
  • Listen: Listen for the rhythmic thump-thump. A sharp snap or clack usually means a thread shred or a burred needle.

The Upgrade Path That Actually Makes Sense: Software Speed + Shop-Floor Speed

The Weld tool in Hatch is a "minutes saved" feature. In a business, minutes saved per design becomes hours saved per week.

But your output is only as fast as your slowest bottleneck.

  • If your bottleneck is File Creation, master the Weld tool and hotkeys.
  • If your bottleneck is Hooping/Marking, looking into an embroidery magnetic hoop workflow is the cheapest way to buy back time.
  • If your bottleneck is Stitch Time (you are waiting on the machine), then you have outgrown your current hardware. This is the moment to look at high-value multi-needle platforms (like SEWTECH’s multi-needle embroidery machines) which allow you to queue colors and run at higher sustained speeds without manual thread changes.

Master software logic first, then upgrade your hardware to match your ambition.

FAQ

  • Q: Why does the Hatch Embroidery Weld tool stay grayed out in the Digitize Toolbox when selecting objects in the Objects Docker?
    A: Select at least two compatible embroidery objects—Weld is disabled with only one object selected or when a non-embroidery item is included.
    • Open the Objects Docker and confirm you can see multiple separate embroidery objects (not just one grouped handle).
    • Box-select at least two embroidery objects using the Selection tool (avoid selecting vector/bitmap artwork together with embroidery objects).
    • Ungroup if needed so the selection truly includes multiple objects.
    • Success check: The Weld button becomes clickable and the Objects Docker will be able to collapse multiple entries into one after welding.
    • If it still fails: Re-check that every selected item is an embroidery object created/edited in the Digitize Toolbox context.
  • Q: Why does Hatch Embroidery Weld do nothing when two shapes touch edge-to-edge with zero overlap?
    A: Add real overlap—Hatch typically will not weld objects that only “kiss” at the edge with zero shared area.
    • Zoom in (200% or higher) and inspect the contact area between the objects.
    • Nudge one object into the other so there is a clear overlap (the blog recommends at least 1–2 mm for reliable welding; even 0.5 mm can help).
    • Re-select both objects and click Weld again.
    • Success check: Separating lines between shapes disappear, and the Objects Docker reduces to a single object entry.
    • If it still fails: Confirm you truly selected two objects (not one grouped selection) and that both objects are compatible embroidery object types.
  • Q: Why does a Hatch Embroidery Weld result suddenly change the stitch type (Tatami Fill becomes Satin or Satin becomes Tatami) after welding mixed objects?
    A: Control the selection/sequence order—the last object selected (last in the list) dictates the merged object’s stitch properties.
    • Decide the final stitch type before welding (Tatami Fill vs Satin Stitch).
    • Select the objects so the object with the desired properties is last (the “winner”).
    • Undo and re-weld if the result is wrong, or change the stitch type back after welding.
    • Success check: The welded object shows the intended stitch type and does not create obviously over-long, floppy stitches.
    • If it still fails: Inspect stitch length immediately—mixed welds can create dangerously long satin stitches across large areas.
  • Q: Why do welded Satin rings in Hatch Embroidery lose their directional sheen and all stitch angle becomes one direction?
    A: Expect angle unification—Weld forces one entry/exit and one stitch angle across the merged satin object.
    • Avoid welding complex satin shapes when angle changes are part of the visual effect (light refraction/sheens).
    • Keep satin components as separate objects with proper overlap instead of welding when appearance matters.
    • Use a more angle-aware workflow (for example, branching if available in the edition) rather than forcing a single “brain.”
    • Success check: The stitched sample keeps the intended shine changes instead of looking flat and uniform.
    • If it still fails: Reduce the welded complexity (fewer satin parts per weld) and test-stitch again before committing to production.
  • Q: Why won’t single-run outline (running stitch) objects weld in Hatch Embroidery Digitize Toolbox?
    A: Single-run outlines usually have no “body” for Weld to merge—Weld works on enclosed areas/objects with width.
    • Confirm the outline is a single-run/running stitch type (not a satin line with width).
    • Convert the outline to a satin-style line/object with width if the goal is a weldable object.
    • Re-try Weld only after the outlines are no longer simple single-run lines.
    • Success check: After conversion, Weld merges the outlines and the Objects Docker collapses into one object entry.
    • If it still fails: Make sure the objects overlap (not just touch) and are closed/compatible embroidery objects.
  • Q: What stabilizer and setup changes should be used when a large welded fill design in Hatch Embroidery puckers or distorts on fabric during stitch-out?
    A: Treat a welded area like a larger “plate” of thread—upgrade stabilization and control fabric movement before blaming the file.
    • Match stabilizer to fabric: use two layers of medium Tearaway for stable wovens (twill/denim), and use Cutaway (mesh or medium) for knits (polos/tees).
    • Add a light mist of temporary adhesive spray to bond fabric to stabilizer so large fills do not drag the fabric.
    • Check density before running: if the fill is too dense, increase spacing (the blog cites 0.40 mm as typical and 0.45 mm as a relief option).
    • Success check: The fabric stays flat inside the border with no “hour-glassing” or rippling around the dense welded area.
    • If it still fails: Re-check hooping tightness (drum-tight) and test-stitch while watching underlay—stop if the foundation is distorted.
  • Q: What machine-side safety and go/no-go checks should be done before test-stitching a newly welded Hatch Embroidery design to prevent needle incidents?
    A: Run a repeatable launch routine—trace first, verify thread supply, slow down large welded satins, and keep hands clear of the needle bar.
    • Run the machine Trace function to confirm the welded shape fits the hoop boundary.
    • Check bobbin thread level—welded fills consume thread fast.
    • Reduce speed for large welded satins (the blog suggests 600–700 SPM) to reduce vibration and looping risk.
    • Success check: The first underlay stitches lay down cleanly and the machine sound stays rhythmic (no sudden snap/clack).
    • If it still fails: Stop immediately, replace a potentially burred needle, and re-check the welded object for over-density or extreme stitch length before running again.